The base game engine is pretty much complete. Some of the things I plan to finish in the next week is:
- saving the level you got to and score
- having a scoring system
- pretty backgrounds, and particle effects. I'm definitely going to use fillp(). That sounds legit.
- animation for game over
- lives need pics
- the tileset changes themes. (there will be a cloud theme, hell/fire theme, and earth theme, and maybe a space theme, who knows)
- temporary power-ups (jump booster, run booster, extra life, countdown/don't have the screen chase you for a bit)
- tutorial level and being able to pick your level based on the highest one you've gotten to at the title screen.
- title screen tells the story, if no input has been pressed.
- prettyify some of the cloud structures.
Here is the story:
The Neo Jumper is trapped within his virtual reality. And what's worse, his virtual universe is crumbling. Running is the only hope of escape!
Controls:
Z: run
X: jump
Down Arrow: duck, speed down
I think this is going to be my most professional game I've made so far. I finally got into coroutines and some of the other deeper lua/pico8 concepts with this game so far. I'm finally going to play with particles for this game. I've written a song for the game also, but I haven't pico8-ified the song yet. Also, the initial inspiration for the gameplay was from the Google Dinosaur game, but now it is much different.
Let me know in a comment if you have any other good ideas for the game, or if you think you found a bug. :) Here is the github page for the game, I may move it to its own repo though later
The Story of Zeldo. Lank wakes up to a fairy and realizes he needs to fight monsters and save the princess.
Controls:
sword -> Hold Z then arrow key.
boomerang -> Hold X then arrow key.
Originally, The Story of Zeldo was going to be a small project that would only take a few hours/days. Though I wasn't going to put much time into it, I couldn't stop working on it and ended up spending a couple weeks on it.
This cartridge is loaded, it's using almost all of the music, sound, map, sprite, token, and character allocations. This is the largest pico 8 project I have done yet and this is the first time I've run into space limits. I hope you have as much fun playing it as I had making it!
Check out my github page for comments within the code.
Revast - Reverse Asteroids
Play asteroids as the asteroids, as the spaceship, or with a friend!
TODO:
+Improve sound effects
+Improve music
+Better Spaceship AI
+Better Select AI
+High Score System.
My first pico game! I mainly went through a tutorial, but I changed the controls and made my own music. this is a 2-player tron remake.